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Glyph of Warding;
This has two uses, the first is used quite often within
the the Clerics Guild, before the person who has died departs, this
can be used to protect their items, instead of a grave the Glyph
appears, all the recently dead needs to do is touch the Glyph and
their items return to their body, but like a grave it is time reliant,
this time will increase as your rank within the guild grows. The
second use is in combat, tracing it on your opponent will impair
their ability to target you with bow or magic.
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Available; 5th Circle
Use; trace ward <body/opponent>
Restrictions; Time limit before Glyph fades and
items drop to the floor |
Glyph of Bonding; This
Glyph causes the weapon of a recently deceased bond itself to
the owners hand, staying there. No one wish's to loose their weapon
in a fight and means that no one needs to carry the weapon and
remember who has what.
Not even unto death shall a we relinquish our weapons.
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Available; 10th Circle
Use; trace bond <item dropped by dead person>
Restrictions; Both must be in the same room and
there is a time limit, if you wait to long a bond can not be formed |
Glyph of Light;
This creates five balls of light to encircle the Paladin
who traced it, making him harder to stalk or steal from, it also
acts as a light source, not unlike the Warrior Mages Mantle of Fire
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Available; 15th Circle
Use; trace light
Restrictions; Only usable on self. |
Glyph of Mana; Once traced
the Glyph pulls Holy mana from surrounding rooms into the room
it is traced, useful for when Holy Magic is needed.
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Available; 20th Circle
Use; trace mana
Restrictions; Will fade in time or when the Paladin
who traced it leaves the room |
Glyph of Ease; Once cast
on the body, the body is then easier to drag meaning faster movement
and less fatigue. Very good for when routed by the enemy during
War, and to make it easier to move the fallen in times of pease
(if there is such a time)
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Available; 25th Circle
Use; trace ease <body>
Restrictions; Non that I know of
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