The Paladin's Guild.
So you have made the decision to take the role
of a Paladin, that is an easy task, anyone may enter a Chapter
House and take the title Paladin, to be a good Paladin is another
matter, not only on the field, but also at home. In a war or skirmish
a Paladin is found toe to toe with the enemy, leading those who
would follow him into battle, in times of peace (if there is such
a thing) Paladins are often found within the Empaths or Clerics
Guild, harnessing Mana, tending to the wounded or weaving Glyphs
to aid all. In either way Honor must be kept.
If your decision is to join this Guild, then
know even though it is hard work, it is more then worth it. May
Chadatru guide your path.
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Minimum Requirements
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Strength : |
9 |
Stamina : |
7 |
Agility : |
6 |
Reflexes : |
6 |
Intelligence : |
7 |
Wisdom : |
7 |
Discipline : |
- |
Charisma : |
8 |
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You have two choices if you find your statistics
lacking, go to the various training spots around the city, and
train up, or go to the Guild House and request to join, there
they can train you, but its will cost more Time Development Points
(TDP's) then if you did this off your own back.
Advice - Once you have the Guild Requirements
I would at first train Strength and Stamina, Paladins tend to
wear Plate, and its heavy, not to mention most Paladins tend to
use heavier weapons such as a Bastard Sword, Halberd etc. all
of this requires you to be able to move, if your armor and weapons
take you to your knees, chances are your not going to do well
in a fight. My Initial goal was to get Strength to around 20,
and Stamina to 15, and even after reaching this i find myself
still burdened. After you have the ability to stand under the
weight of your armor it would be advisable to put a few TDP's
into Agility and Reflexes, Agility helps with hitting your target,
and Reflex in defending, Paladins are not as nimble as Rangers,
but you still need to react to Parry, out of these two i would
say favor Agility, maybe for every 2 points you put into Agility
put 1 into Reflex, at least to start, it may sound foolish as
I know some do not train this skill till later, but I have found
that even after a few training sessions my skill with the blade
has increased so when I slice and parry I hit more and defend
more. Paladins don't get magic until they reach thier 5th Circle,
once you reach 5th I would then start upping Intelligence and
Wisdom. Discipline helps with combat and Magic so worth putting
a point in as you go up when you can. Charisma is another matter,
Paladin use this more so then any other guild apart from the Bards
and Traders.
As you progress through your Circles you will
begin to feel what you need to progress better and faster. There
are several 'ideas' on how to best build statistics, I tend to
feel it is a personal matter depending on how well you do, if
you DO seek advice, I would find someone of the same Race and
Profession to ask. For example I found in combat my skills were
not lacking more I hit less then other Guilds, when I did hit,
with my strength at 20 it tended to make a mess, and against unarmed
foes it is easier as they have nothing to parry with. With this
in mind I decided to train in Agility and Reflex, already I have
found myself improving and able to aim for specific spots with
more ease.
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Guild House Locations; |
Guild Leaders; |
General Location;
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North Crossings |
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North End of Herald Street; East and North of the NE Gate |
Theren |
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Shard |
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As you gain your circles within the guild you
will be given right to titles, these show your status within the
guild, some always use a title they have reached via circles,
some choose to keep a title they feel fits how well they have
done. Remember, you may come across a Sir, who is stronger in
mind and body then a Holy Guardian, but for reasons unknown to
you, the Sir has decided he is not yet fit to bear the mantle
of Holy Guardian. I knew one such man, my father, Suner, though
he had attained the rank of Sir, for a long time he regarded himself
as a Squire, simply because he felt that he did not have the knowledge
to be a Sir. Then there are others who will wear the title of
a young Paladin purely so others will duel them, and find themselves
totally outmatched.
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Paladin Titles
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Circle |
Titles |
4th + |
Squire, Guard, Page |
10th + |
Protector, Defender, Deputy |
20th + |
Praetor, Sir, Madame, Dame |
30th + |
Holy Warrior, Sentinel, Paladin, Warder, Knight-Errant |
50th + |
Marshal, Advocate, Reeve, Armorer |
70th + |
Lord/Lady Marshal, Champion, Devine Soldier, Devine Knight |
90th + |
Justicar, Paragon, Archon |
100th + |
Holy Guardian |
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